

GameData/ Original Patch:įor those not having the Steam version: you'll need the 1.01 update from here Additional Asset File (optional): There are binaries for Linux and Windows checked into the Github repository, so if you want to just play the Oculus Rift version, download the binary files and start playing right away.Ĭopy all the files from the Windows or Linux platform folder into the following directory of your "Jedi Knight III: Jedi Academy" installation: Some options can be tweaked to boost the rendering performance to make sure the game runs stable framerates in VR mode. Enabled first person light-saber mode as default.Auto detection of the Rift display position.Improved game controller support (SDL2 Xbox Controller layout).Removed all forced camera rotations and a lot of camera movements.Head-Mounted-Device recenter using the start button.improved performance by setting noVSync.Direct Mode still has some performance issues with OpenGL.

Extended Mode is the best option on Windows right now.improved performance by using fullscreen in Extended Mode.use latest Oculus SDK version for Linux: Oculus SDK 0.5.correct placement of 3D elements embedded in the menus.use a quad placed in the world for all fullscreen menus.use latest Oculus SDK version for Windows: Oculus SDK 0.8.use latest Oculus SDK version for Windows: Oculus SDK 1.3.fixed too dark 3d models in menu with activated volumetric shadow.added correct Hud render settings for CV1 (Consumer Version 1).It is possible to switch to 3rd-person view, but the best (and motion sickness free) experience is in first person mode. This Oculus Rift support implementation is designed for first person game play. The original game and resources are needed to start the game. This project provides new binaries for Jedi Academy with added Oculus Rift support (for Windows and Linux).
